I purchased at something like alpha 7 so things are a little stale for me. I usually keep that staff only as well but sometimes things like uniforms won't get picked up right unless you allow prisoners out there.Ĭitizen wrote:I'm waiting for some AI enhancements to the prisoners. The only occasion my prisoner have to get anywhere near the perimeter is in the deliveries are WHEN I decide to let them there. Second make it so that any outside areas within throwing distance of the perimeter are staff only. this is the biggest reason I start my game with a perimeter fence that will be upgraded to a perimeter wall as I progress. Second thing keep in mind that contraband can be thrown over the perimeter. In the same light make absolutely sure there is always a dog patrol around deliveries, that will catch the stuff the detectors won't. No need to search items unless they set off a detector. Even the staff doors in my kitchen that leads to deliveries get scanned. I've installed Metal Detectors on the cafeteria doors, Visitor area, and Workshop - and still in a recent shakedown I discovered a friggin' power drill in someone's cell.įirst thing is make it so it is impossible to bring anything or anyone into your prison without going through a scanner. The two put together cause too many headaches. There is a staggering amount of contraband, and prisoners get pissy when you search them. Of course that assumes that you don't allow rampant contraband and drug/alcohol use. How are their needs? Min and mormal sec prisoners will typically behave if they have needs well met and are properly supervised. Most of the time when someone is hurt they will end up in the infirmary so I suspect that would get them healed during that time.īigger issue to solve is why they are becoming disruptive and doing bad things. That being said I haven't tried it but saw one prisone that had the solitary cells where you had to go through the infirmary to reach them. I think they will do something on this at some point. I've got them on lockdown for fighting, and 6 of them keep getting injured even though they're by themselves in their cells. The Doctor issue would be a non-issue if I didn't have inmates who keep getting hurt. but I'd really really like some way to get them to patrol or respond to medical emergencies. They do heal people within 10 squares, as expected. I have absolutely no idea if this makes things better or worse.ĭoctors are time consuming and tedious to force them to pass through a cellblock to heal everyone.
![visitor booth prison architect visitor booth prison architect](https://www.gry-online.pl/Galeria/Html/Poradniki/1333/104724032.jpg)
#Visitor booth prison architect license#
To boot, the inmates are not making License plates, but instead they're making planks.
![visitor booth prison architect visitor booth prison architect](https://i.redd.it/88hg35c1zub11.jpg)
![visitor booth prison architect visitor booth prison architect](https://static.wikia.nocookie.net/prison-architect/images/a/a0/Kitchen_with_bin.jpg)
Doctors are time consuming and tedious to force them to pass through a cellblock to heal everyone.Since I had no idea there were Grants and had no idea I could shut down intake flow, I was drowning rapidly each time I played. I only discovered Grants accidentally after days of playing, and had to re-play the Death Row intro to observe how some rooms are designed to function. There's no tutorial to guide you through the first essential steps.
#Visitor booth prison architect how to#
Some problems I've run into and don't know how to correct. I keep taking in Medium Security prisoners and for the most part they stay nice and calm, but I sometimes get a big brawl and a mess.
![visitor booth prison architect visitor booth prison architect](https://static.wikia.nocookie.net/prison-architect/images/b/b7/YbXt4.jpg)
I'm enjoying the game for the most part, but am struggling with a 'perfect' setup.